![]() ![]() "Fruit Ninja: Puss in Boots is more than just a promotion". "Fruit Ninja: Puss in Boots Livens Up an iOS Classic with Licensed Cat Content". ^ a b c "Fruit Ninja: Puss in Boots Critic Reviews for iPhone/iPad".After that, it appeared for Android exclusively for the Amazon Marketplace on November 28, 2011. Release ĭesigned to be a movie tie-in, the game was released for iOS on October 20, 2011. There is a support for the platforms like OpenFeint and Game Center. It contains new blades and three themed backgrounds to unlock, by completing specific goals. The dojo from Fruit Ninja has been re-branded to Stash. Puss in Boots will make remarks and comments during the play, voiced by Antonio Banderas. For each mini-game, the overall score is based on the sliced fruit count, swipes per fruit, and reflexes. ![]() ĭeveloped exclusively for Fruit Ninja: Puss in Boots, Bandito Mode is a challenge adventure that consists of three Acts and the Finale, where the players must work through a number of increasingly difficult and varied mini-games that are chosen by random. It can also restore hearts if the player has lost at least one life. Each Magic Bean will give 25 points in case none of the lives are lost in that moment. The session ends if three fruits get off the screen without being sliced, or if only one bomb explodes. A new take on Fruit Ninja 's Classic Mode, Desperado Mode features new Magic Beans with new waves and more fruits. The game features two new modes: Desperado and Bandito. Each sliced fruit will raise the score for a certain number of points, with bombs that appear occasionally. The players are able to swipe across the screen to cut various types of fruit as they appear. Gameplay įruit Ninja: Puss in Boots is an action game with many similarities to Fruit Ninja. The game was released on October 20, 2011. A spin-off from the highly successful Fruit Ninja, it is also a crossover of the 2011 animated film Puss in Boots. / return float4( 1.0f, 1.0f, 0.0f, 1.Fruit Ninja: Puss in Boots is a video game developed and published by Halfbrick Studios. float4 textureSample = DiffuseMap.Sample(linearSampler, input.uv) * lour ![]() Gles1_vertex_unlit_notexture Texture2D DiffuseMap : register(t0) Gles1_vertex_unlit.fx Texture2D DiffuseMap : register(t0) lour = Input.IN_vertexcolour / 255.0f įloat4 PS( PixelShaderInput input ) : SV_Targetįloat4 textureSample = DiffuseMap.Sample(linearSampler, input.uv) * lour Transform the vertex position into projection space. PixelShaderInput VS( VertexShaderInput Input ) SamplerState linearSampler : register(s0) Ĭbuffer simpleConstantBuffer : register( b0 ) ![]() The shaders directory has three shaders for the game on Windows, likely related to the leftover Windows builds of the game.īasicmodel.fx Texture2D DiffuseMap : register(t0) Grants infinite time to break the Pinata. Doesn't appear to work on iPhone.Ĭan be set to UPSELL NORMAL, FN UPSELL or JETPACK UPSELL. Can be set to STASH NORMAL which follows original requirements while STASH UNLOCKED unlocks everything available temporarily. FORCE PASS forcing a success or FORCE FAIL forcing a failure, In Classic, forces a Game Over. Can be set to NO FORCE RESULT, being using standard game logic to determine a win or a loss. Unknown? Doesn't appear to work on iPhone. Every option aside from QUIT plays a click sound.ĭisables the challenge override from below.Įvent to override the one selected next time, only present in Bandito mode. You can change the input by altering Input/Input.txt. Unfortunately the debug folder with the textures is missing, making no textures visible, you can find it along with readable textures in the Final Android version. Pressing 'D' on the keyboard pauses game logic and shows a debug menu with the following options. Pressing 'C' on the keyboard draws collision boxes over fruit. This isn't hardcoded, probably possible to get working on the iPhone build. ![]()
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