![]() ![]() This comic really succeeded in bringing the game to new places in a different medium, despite the weirdly convenient and random story. Looking at it just as an independent and entertaining comic book: it was still good, but less so. Looking at this comic as a comic based off of a video game: it was very good. It’s truly hard to look away from this comic, which makes the wonky story less pronounced and sucks you in even further. Unsurprisingly, the artist on this book provides pages of art that both look good and emulate the spirit of the iPhone game. Again, it seems like the author was just spouting ideas that somehow led to one another and then tried to cram it all into a comic. She's famous for her unique graphic style, iconic cover takeovers and client work with amongst others Adidas and Apple. London-based artist and illustrator Hattie Stewart is the undisputed queen of doodle art. The way the book is written in a very linear, first person video game kind of way makes it very engaging, but less impressive in scope. Hattie Stewart designed this wraparound cover for Computer Arts magazine. I think that although there are several plot holes and conveniences this comic’s story can be enjoyed just because it’s such a whimsical adventure. From: Doodle Jump: Author: Meredith Gran: Artists: Mario Udzenija, and Steve Uy: Published by: Dynamite Entertainment. This doesn’t mean that I was confused at all while reading Doodle Jump, the story itself was relatively basic, it just raised a whole lot of random questions. That then leads to…the going off to see this guy called “the Knower?” Why? Who is he? Why is that blue guy there? What is Doodler’s goal here? How did that ruby translate into a quest to see the Knower? What does it all mean? Than, when the penguins are temporarily out of the picture, the ruby from around the leader penguins neck falls into Doodlers lap. Why the hell does jumping through a portal mean escaping the penguins and having them get sucked through instead? We have no idea, we just are asked to go along with it. What I mean is this: there’s a whole sequence where the Doodle guy is about to be cornered by penguins when he conveniently jukes them with a neat portal jumping trick. Now, that’s kind of interesting as it translates into a nice “what the hell’s going on?” excitement, but also kind of annoying because it seems like things are not happening for a reason. Since we know nothing about this crazy new world there’s nothing to understand or cling to. However, even with some fun characters and a somewhat interesting conflict, the whole thing just seems like some sort of stream-of-consciousness writing. It’s a very light-hearted comic book with some fun sequences that really make it seem worthwhile. The Doodler is stuck in an arctic terrain, surrounded by killer penguins and the only person who he can trust is a tiny blue monster. The comic starts off with a very intriguing opening mystery and conflict. I must applaud the author of this comic (Meredith Gran) for actually coming up with a way to blend the video game spirit with some fairly memorable characters. Listen to the latest episode of our weekly comics podcast! ![]()
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